W.E.G
Adventurer
Posts: 230
|
Post by W.E.G on Jan 23, 2011 0:46:58 GMT
also for ur 'One drawback to this of course is that no other unit could use the general's Ld as he is in a unit that prevents him from using the rule' comment i believe this to be incorrect as the banner states 'that the unit cant use the rule, doesnt mention other units cant.
least thats how most ppl iv seen play it. so i tihnk that other units would get the ld10 from the general as the banner would add the +1 then his mighty pressence beams out across the field
|
|
Marc
Commoner
Enjoy The Moment
Posts: 48
|
Post by Marc on Jan 23, 2011 12:15:46 GMT
Ah never saw the unmodified part on page 54, wow that sucks, I get cannot be moddified downwards (that being the whole point of Stubborn/Steadfastness) but wow didn't think of that as a double-edged sword.... darn
EDIT
Aha check the errata for page 54, and I quote:
"Change the first paragraph to 'If a defeated unit has more ranks than its enemy, it takes a Break test without applying the difference in the combat result scores.' Change the fourth paragraph to 'Steadfast units don’t apply the difference in combat result scores to Break tests.' "
This means I would take a break test on Modified Ld, just not the combat res. modifer. Meaning I would get the Steadfast Ld10 yes?
|
|
chris
Adventurer
RAWR means i luv you in dinosaur
Posts: 123
|
Post by chris on Jan 23, 2011 12:43:23 GMT
I believe you are correct marc ld 10 for all
|
|
W.E.G
Adventurer
Posts: 230
|
Post by W.E.G on Jan 23, 2011 14:27:13 GMT
yup ld 10 didnt think to check errata lol
|
|
Ben
Adventurer
Rules Lawyer
Posts: 213
|
Post by Ben on Jan 23, 2011 15:18:55 GMT
The unit would indeed be stubborn Ld10, and in addition the Lord's inspiring presence would be at Ld10 for every other unit in range. A potent combo that I too had only just noticed.
|
|
W.E.G
Adventurer
Posts: 230
|
Post by W.E.G on Jan 23, 2011 17:13:48 GMT
its a handy combo for goblins if they wanna boost the generals ld :-) as they usually need a good boost lol
ben have u found out which day u'll b moving yet?
|
|
Ben
Adventurer
Rules Lawyer
Posts: 213
|
Post by Ben on Jan 23, 2011 20:57:47 GMT
Still no idea. I'll keep you up to date. But this is way off topic.
|
|
W.E.G
Adventurer
Posts: 230
|
Post by W.E.G on Jan 23, 2011 21:41:56 GMT
not really it was a question that affected a fantasy game lol
i do have a question tho does anyone have 20mm bases with no slits in them? lookin for as many as possible got loads of 1's with slits both straight and diagonal but no use for basin giant rats.
also an actually fantasy question. for the new scenarios theres rules like you must set up entire army first then must have first turn etc, what if your bretonians can they still offer to surreder the 1st turn for the ward save? or are they forced to take first turn and loose this ability?
|
|
Ben
Adventurer
Rules Lawyer
Posts: 213
|
Post by Ben on Jan 24, 2011 0:00:29 GMT
There doesn't seem to be any official ruling for this so it's likely just as it always has been. If the scenario calls for a roll off then the Bretonnians can allow the opponent to decide the turn order. If it's one of the ones where the first turn can be stolen on a roll of a 6 then again the Bretonnians can concede the dice roll, equivalent to the opponent rolling a six or the Bretonnians failing to roll a six, depending on who deployed first. The only iffy scenario in the core rules is the watchtower one where there isn't a chance for both sides to take first turn, but specific rules trump general ones so the Bretonnia player can choose to let the opponent decide here even if he would normally be forced to go first or second since his army book says he can. I'm not sure why anyone would contest this ruling unless they really wanted to deny the Brets their ward saves and likely cripple the army.
|
|
chris
Adventurer
RAWR means i luv you in dinosaur
Posts: 123
|
Post by chris on Feb 6, 2011 15:41:04 GMT
Another question from the ultimate book of queries aka the Skaven army book;
It states you can shoot into combats with slaves, and only slaves. Now I know I cant shoot into the combat if I say flank charge with clan rats, but if a unit of slaves have a character in it can I shoot into the combat?
|
|
Ben
Adventurer
Rules Lawyer
Posts: 213
|
Post by Ben on Feb 6, 2011 16:46:34 GMT
From the main rulebook, page 100, "Unless otherwise noted in the text of the rule itself, a special rule applying only to a character does not apply to the unit, and vice versa." Since the expendable rule does not pass on to the character then I would say you cannot shoot into a combat with a slave unit with character in it and, furthermore, if that unit were to be wiped out it would cause panic in all nearby Skaven units too.
There is, however, very little evidence to support this and consensus has not been reached in the wider world, as far as I can see, so your best bet is to pick a ruling everyone can agree on or roll to see who is right every game. Not ideal, I know, but such is the nature of the game we play.
|
|
W.E.G
Adventurer
Posts: 230
|
Post by W.E.G on Feb 6, 2011 17:00:12 GMT
i would say no because it says only slaves and no other friendly troops which a character would be.
but i will see you slave question and raise you a doomwheel firing one . Q. Can a Doomwheel’s Zzzzzap! hit units in close combat? (p66) A. Yes.
so wht happens if the unit isnt slaves? and theirs no randomizing does this mean it will shoot 3 bolt at either skaven or enemy depending which is closer?
also found tht the plagueclaw catapult has frenzy which is nice. tho i assume it doesnt have to restrain charging because war machines cant charge
|
|
Ben
Adventurer
Rules Lawyer
Posts: 213
|
Post by Ben on Feb 6, 2011 17:41:33 GMT
The Doomwheel does hit whatever unit is nearer without random allocation of hits. There are no rules for randomising in the core book and the FAQ is quite clear about the ability to shoot into combat.
As for frenzied war machines, we are told that if a frenzied unit could make a possible charge then it must do so or test leadership to restrain. Since war machines cannot charge, there is never a possible charge situation and it never has to test leadership as a result.
|
|
W.E.G
Adventurer
Posts: 230
|
Post by W.E.G on Feb 24, 2011 22:39:13 GMT
has anyone else caught this 'broken' rule for wood elves (yes i was making a list n thinking of using it in a game when this came about)
P.64 Wood Elves Army Book
Stone of rebirth (one use only)
when the wearer is reduced to 1 wound this item bestows a 2+ ward save.
new wood elves errata
Q. May the ward save bestowed by the Stone of Rebirth be used more than once? (p64) A. Yes.
so if my archmage is lowered to 1 wound she then gains a 2+ ward save for the rest of the game
|
|
Marc
Commoner
Enjoy The Moment
Posts: 48
|
Post by Marc on Feb 25, 2011 13:43:45 GMT
Well if that works she might just last against a dragon this time eh?, maybe not long but heh you had a plan right?
|
|